I started with Teenage Mutant Ninja Turtles and Other Strangeness. Anyone that's played a Palladium system knows exactly how old school they are, even in comparison to the mid-80s design of Jeff Grubb with the Marvel game. I loved a lot about it (and it helped cement my already supreme fandom for TMNT) but it didn't allow me to create the full range of superheroes brimming in my young skull.
That came with the Batman Role-Playing Game. The standalone book came out in 1989 just in time for the film, but it is 100% pure old school Batman (and other 80s era DC vigilantes like Ragman and The Question.) Though the cover can best be described as boring, when I found it a year or two after release, I immediately wanted it. Considering we were in a Ben Franklin (remember those?) for maybe 5 bucks, it proved an easy get.
|It's a shock it sold so poorly with |
such an amazing cover, right?
This was the first book that I discovered a point buy system for character building, something my previous two game experiences left by the wayside for random character generation. Never had I felt so empowered to generate a hero from the ground up. Though the math was a bit complicated (though nothing in comparison to some other point-buy games like Champions I would eventually learn) I worked my way through it and started to really build characters.
And it was with MEGS that I started building my own super-universe. Initially I built it upon a plethora of comic books, pretty traditional DC and TMNT characters, but often adapting many a Marvel hero from a What If story. (I distinctly remember building the entire X-Men corner of the universe from What if Wolverine was Lord of Vampires?) Soon, I started to let that slip away as I developed into my own narratives however.
Things started with the Crusader, a name I sometimes used when we also turned our toys into superheroes. He would develop over the years to become a character I'm still developing for his own book, but back then he was pretty much just a badass knight with a magic sword. Simple and none too original for an early 90s comic fan.
The true foundation that really started the founding of my own original comic universe was built around trying to come up with a new power set for a young hero. I went through both the Marvel game and the DC game searching for something not used by many heroes in either universe. The answer was gravity manipulation.
Twenty plus years later, Lightweight is still the cornerstone of the Quadrant Universe. While he's a dramatically different character than his earliest RPG incarnations, so much of his character was developed in those fledgling days of character creation and excitement for a universe of heroes.
Yet that universe has grown from quite different routes than either comic book universe from which my gaming days started. But the true formation of the Quadrant Universe is a story for the next installment!